by Fisher-Price |
Item # 774148
|
Model # DHT62 |
Fisher-Price Imaginext DC Super Friends Super Hero Flight City

About this item

  • ​Playset combines two worlds into one
  • 4 power pads to get all the action started
  • 3 levels of play complete with trap doors, jails and a working elevator
$39.92
Online only
Out of stock

Description

Young Super Heroes' imaginations will be flying high when they combine two worlds into one with the Imaginext® Super Hero Flight City playset. Four Power Pads get the action started. Turn the top Power Pad on the Gotham City side to have a favorite Super Hero take flight. Just load Superman™ or Batman™ into the flight pack and have him circle the city looking for trouble. (The Power Pad works just like a remote. How kids turn it determines how high or low–or fast or slow–the flight pack goes. It even provides 360-degree flying action!)

Spot trouble below? Turn the second Power Pad to reveal a projectile launcher that can do battle with any villain. "Ha, ha, ha. Hello, Batman!" Don't forget about The Joker™ who has his own elevator and pie launcher that shoots four discs in a row by pushing the trigger. He could break into Wayne Manor through the secret door in back. Catch The Joker once and for all by activating the trap door on the landing pad. Now head down and log into the batcomputer—your mission is complete! (The Joker figure sold separately.)

Superman and Lex Luthor™ have their own cool gadgets too. Crank the third Power Pad on the Metropolis side to turn the Daily Planet into a landing pad. And turn the fourth Power Pad to open up Lex Corp. and unveil another projectile launcher. Uh, oh, Lex Luthor is on the loose! Catch him on the landing pad and put him away for good in the Metropolis jail. (Just make sure he doesn't escape through the secret hatch!) (Lex Luthor figure sold separately.) Imaginext® … Turn on Adventure!™

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